![]() ![]() Players are rewarded Speed Points for police vehicle slams, hitting traffic, takedowns, reaching the next heat level, and evasive manoeuvres. Players will be respawned in the Jack Spot of their vehicle and lose all of the Speed Points they have accumulated during the pursuit. This meter will begin to fill if the player is stationary and has police units near their vehicle. The player will be busted if their busted meter is filled. ![]() They will be re-engaged at the heat level highlighted by their heat level meter. The player will re-enter the pursuit if they are sighted by a police unit or a police unit enters the pursuit circle on the mini map. The amount of time required to reach heat level 0 is highlighted by the player's heat level meter. The player will have to remain in cooldown until their heat level reaches 0. The player will enter cooldown upon losing visual contact with the police. Players will not be able to jump to a car at a different location during pursuits.įord Police Interceptor Utility (Concept) To end a police chase, players must escape from their visibility zone, which is marked on the mini-map as a large circle by outrunning or immobilising them.ĭuring a pursuit, if the player's car crashes and does not land flat on a surface, the player will respawn a couple of yards from the site of the crash. The lowest heat level sees the use of few Ford Crown Victoria Police Interceptor units, whilst higher levels feature more durable vehicles, more police units, and more aggressive police tactics. Heat levels are dependent on the length of the pursuit and the actions of the player. Each pursuit is rated by a heat level system. ![]()
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