![]() This will put as many basins as possible within the sun lamp’s influence. Arrange the hydroponics basins around the sun lamp in the arrangement shown below (image courtesy of RimWorld Wiki). ![]() ![]() Don’t forget that it needs to be connected to a generator of some sort. Place a sun lamp in the exact center of that room.I would also recommend using a material other than wood to prevent the whole place from burning down. It can be bigger than this, there’s just no reason for it to be. Build a room 13×13 tiles in size (with a door, of course).“There’ll be lots farming space,” they said. “Build a colony in the desert,” they said. The hydroponics basins come with some downsides, however, in that they consume a considerable amount of electricity, are costly to build, and cannot be used to grow certain crops. They are normally used to allow for indoor farming (more on that later) and can allow some crops to grow up to twice as fast as if they were planted in normal soil. Hydroponics Basins: These are artificial troughs that are 4×1 tiles in size.The only thing better for farming than rich soil is, arguably… Planting your crops in rich soil can make your crops grow significantly faster than they would in regular soil, so always plant in rich soil if it’s available. Rich Soil: Now this is the good stuff.Crops planted on this type of soil can grow at that 100% growth rate that we are shooting for - assuming all their other needs are met as well. Soil and Lichen-Covered Dirt: Consider this the baseline in terms of soil quality.Gravel and Marsh: These aren’t ideal for farming, but they’ll work if you don’t have other options.With corn, you would have to call in a bulk goods trader and then the exotic goods trader, which takes time and consumes goodwill (which, in this case, means consuming money). For example, if you want to buy goods from an exotic goods trader, you could sell flake directly to them. Less traders accept corn, which is especially relevant when calling traders in with a comms console. Due to the large quantities of corn, it takes more hauling work. This is amazing value it even beats flake in terms of pure work efficiency.Ĭorn has a few disadvantages when compared to drugs. For 370 ticks ( 6.17 secs) of work, you get 24.2 Market Value ( 163.5 / game hour), and it does not need to be processed any further. ![]() ![]() Thus a corn harvest only needs to be placed in a simple shed.Ĭorn is arguably the most work efficient means of generating wealth. When possible, planting in rich soil will help mitigate the weaknesses associated with its long grow time, while planting in low-fertility soil will exacerbate them.Ĭorn's exceptional shelf life means that the colony does not need to invest in freezer space for corn, as even the slightest winter will keep corn fresh until next year's harvest. It's also recommended to either keep an emergency food stockpile or other alternative food source on hand in case of crop loss. If your harvest comes in mid-fall, you may want to either forbid sowing to save labour or temporarily switch to rice in order to get a little more food. And depending on the climate, corn might not reach maturity before winter hits. These long harvest cycles mean that losing a single harvest to blight, fire, cold snaps, or other misfortune is far more consequential than losing a crop of faster-growing plants. This is because corn has the highest harvest yield, meaning fewer sowings and harvests for a given amount of food, but it is balanced by a long grow time. Their primary advantage is their incredible labor efficiency: corn provides 200% the nutrition per work of potatoes, and 367% that of rice. In regular soil, corn plants provide slightly less nutrition per day (per tile) than rice plants (97%) and slightly more than potato plants (102%). ![]()
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